Saturday, November 20, 2010

Japanese Game developers falling behind in game development.

Japanese Developers seem to have been gradually losing their edge in recent years of gaming. It's as if most Japanese Developers have lost the will to develop better games, and create new innovations. Keiji Inafune the former Global Head of Production at Capcom voiced had previously voiced his opinion that Japanese developers lack creativity and work ethic, which is why he is interested in Western Gaming. Keiji Inafune believed that Japanese game developers were now stuck in system where they don't feel the need to try and create better games:

"It’s not a system where you don’t get paid your next month’s paycheck if the game doesn’t sell," Inafune stated. "Even if it doesn’t sell, you still get your paycheck the next month. Because people are used to working in such a system, against such competition, the sense of wanting to make a better and better game has weakened. It’s like, "I’m just doing what I was told to do." " -Keiji Inafune.

Keiji Inafune is one of the few passionate game developers out there, he has been among the top developers of Capcom for decades which is why it was such a shock that he left after so many years. But Inafune has made it clear that he left in the hopes of influencing change within the Japanese gaming industry.

I don't know if it's because Western Gaming is really breaking away from Japanese development, or if it's just because Western gamers have acquired a different taste in games, but there's no doubt that Japanese Games have begun to lose their appeal to western gamers. CNET.com's top ten games of 2010 are as follows;

10)Enslaved; Odyssey to the West.
9)Limbo.
8)Starcraft II.
7)Heavy Rain.
6)Halo Reach.
5)Call of Duty;Black Ops.
4)Mass Effect 2.
3)Super Mario Galaxy 2.
2)God of War III.
1)Red Dead Redemtion

With the exception of Super Mario Galaxy 2, none of these top ten were made by Japanese Developers. 5 of these games however were made by American developers, 6 if you count Red Dead Redemption whose development was headed by 2 development studios, one of which is based in America. Judging from these statistics you can gather that there are a small amount of games from Japan that people hold in high regard, with the only game on CNET's top 10 list from Japan being Super Mario Galaxy 2, and at least half of those games were made by Western Developers.

Western Developers are gaining an edge in the gaming industry, while the majority of Japanese developers are stuck in a rut, and few of them are making any ground breaking innovations in game play. Let's for example look at Super Mario Galaxy 2. Which is of course a sequel to the original Super Mario Galaxy which was hailed as "one of the best video games of all time." It was pretty much the epitome of platform gaming at the time of it's release. No where on the internet would you find a bad opinion on the game. Super Mario Galaxy 2 was originally planned to be a simple iteration of Super Mario Galaxy with a few alterations here and there. However as new ideas and breakthroughs constantly building on this simple expansion, it became a full-fledged sequel. The Development for this game spanned 2 and a half years and became one of the best selling games of all time(sold 5.1 million copies world wide) and the best Selling game on the Nintendo Wii. With the Super Mario Galaxy series Nintendo created one of the best gaming experiences ever, and thanks to huge amounts of innovation they created the epitome of platform gaming, if not completely refining platform gaming all together. That type of passion and innovation in game developing is what the majority of Japanese developers are lacking when developing modern games.

One of my favorite Developers, Hideki Kamiya has been responsible for the creation of many iconic characters and their respective game titles. He usually develops games of the Action Adventure(alternatively called Hack n' Slash and Beam em' up) genre. He was the lead developer for games such as; Okami, Viewtiful Joe, more recently Bayonetta, but most notably(my personal favorite Devil May Cry. The Devil May Cry series received high ratings for it's gameplay innovations, visuals, camera control and essentially re-invented the action-adventure genre when it was released. It became what following action games would measure themselves against. Even though Hideki Kamiya did not get a chance to work on any of the sequels to Devil May Cry the innovations that shaped the action-adventure genre originated from his game, the first Devil May Cry. So in a sense you can call Hideki Kamiya the man responsible for such change in the gaming industry. Pretty much every game Kamiya has worked on, and been in charge of has become a huge success. But i bet you're wondering, "what about HIS games makes them good?"

In an interview with 1up.com Kamiya talks to them about what gives his games "The Kamiya Touch" and his answer was;

"I'm not doing anything intentional to make it feel like a Kamiya game. However, I do go into the details of the games. I never leave the music up to the music team, for example. I don't say, "Oh, just make some music for this stage." I'll bring in CDs and say that this is the kind of music I want for this kind of scene. So because I don't leave any details out of my sight, I'm able to influence everything. Since I'm just one guy, that personal touch probably filters into the game from different angles."

Essentially when he creates a game he does not let any detail escape him, he influences everything. All of Kamiya's games were a product of passionate designing, the likes of which is rarely seen today. He treats each game he's in charge of like a child, and takes as much care as an artist when they work on their next piece for display. It's that type of attention to detail that allowed him to deviate from the established formula that many games set for their respective genres and create things that stand out.

"'I feel like there's two ways to make action games. There's the logical way, and then there's making it by feeling. The logical way you end up with a game like Castlevania, the enemy does this, so you do this. You have limitations you have to work with, and you have to beat the game within certain rules and limitations and it's a very logical approach to making an action game. But I'm not a very logical type of game creator, I have to go more on feeling. And with the feeling I just want to make an action game that plays like I want it to play. One thing I do is make the character and what they can do first. For example, rather than making a game and putting a character like Dante in it, I'll make Dante and the fact that he can swing a sword -- jump around and do things like that -- and then build the game and enemies and traps around that, so that it fits the character. You make the character and what he can do first, that way you don't limit him."

Though Japanese games aren't as appealing as they used to be, the shift in dominance is not only due to a decline in quality of Japanese games. Western games have created a certain style that Western gamers appear to find more appealing in recent years.
1up.com's Top 10 Xbox 360 games are;
  1. Read Dead Redemption
  2. Super Street Fighter 4
  3. Just Cause 2
  4. Bayonetta
  5. Alan Wake
  6. Splinter Cell: Conviction
  7. Mass Effect 2
  8. Bioshock 2
  9. Halo; Reach
  10. Crackdown 2
With the exception of Super Street Fighter 4 and Bayonetta(from the mind of Hideki Kamiya) all of these games share a similar style. The majority of these games are First Person Shooters, Third person shooters or RPGs centered around guns as the primary weapon(making them play similarly to first or third person shooters.) It seems as though shooters such as the Call of Duty and Halo franchises are the most dominant in western gaming and would explain a lot seeing as how Japanese developers have released few notable shooters. The one shooter made by Japanese developers i can recall is the Lost Planet series, but that series has not been considered especially good by anyone. With this in mind, for all i know Western gaming may seem to hold an edge over Japanese gaming, simply because we live here in the West, and they make games to suit Western gamers. Location is always a present factor when it comes to games selling well. For example the Monster Hunter series, while really good is a mostly unknown series of games here. In Japan however it's very popular, the latest monster hunter game while available in America and Japan, has become the 3rd best selling third party game for the Wii in Japan, but that is obviously not the case here. Even though it's a largely unknown series in America, the few people that do know of its existence recognize it as a great game, so the location and personal taste of gamers in that area may have much to do with the increasing popularity of Western
Games over Japanese games.

Keiji Inafune seems to believe there is a huge difference between Eastern and Western Gamers. A lot of gamers notice a more linear style of games coming from Japanese developers, whereas Western Games are more oriented toward free-roaming Sandbox games, where there is a lot freedom to do whatever tasks you want. In a sandbox game the gamer is allowed to do what they want in their environment, and take on tasks that they want. Essentially the gamer can create his or her own experience, whether it's an experience where they blast through to the end of the game as fast as possible, or an experience where they take their time and build themselves up doing other tasks before proceeding to the next stage of game play. Japanese games however tend to be very linear, in other words they are usually on a set path with little deviations. At first glance a linear game might seem like they are a step below sandbox games, a game with a linear style has a lot to offer. A linear game allows the player to have a very definitive experience, keeping the player involved in the story with a smooth flow from beginning to end. Even thought gamers would prefer a more open ended style to make the experience of the game their own, a lot can be said about the more linear style of game design. You will a more clear image of what the developers wanted you to get out of the game and you will less likely run the risk of monotonous game play that many sandbox games are plagued with.

There is and always has been a noticable difference in Eastern and Western game design. But over the course of the years, Western gamers have begun to shift they're attention more to Western games.Though it may not sound strange at first keep in mind that a decade ago, Japanese games were definitely dominating the gaming industry and none would question their superiority. But whether it's because Western gamers have developed an acquired taste, or if Western Developers have begun to shape the gaming industry with their innovations, for one reason or another Japanese games have lost much of their appeal in recent years. The majority of top rated games in the US all seem to be some kind of shooter that came from Western developers. The best developers of Japanese gaming still create works of art, but I'm afraid they are the minority. Whereas the majority of Eastern developers have become quite formulaic with their creations, and we don't see much innovation aside from the creations of the few truly passionate developers out there like Hideki Kamiya. I'm willing to admit that much of this is due to a cultural difference between East and Western gamers and developers, and we can't expect every game released to be an amazing one. But the fact is that the shift in popularity is not due to existential factors alone. No matter the circumstances or the audience, people will recognize a good game, for example the relatively unknown Monster Hunter series. Not only that Japanese developers do take the time to alter what content they feel that they need to for an overseas release, so they take into account the cultural rift, and what Western gamers may deem interesting or not. So no matter what circumstances surround gaming today, good games get credit where credit is due, and as we can plainly see, Japanese games are no longer totally dominant as they were in ages past.

Tuesday, June 15, 2010

Nintendo at E3 2010. "They've got bitches" >>>>>>>>>>>>>>>>>> Sony

Okay well just to let you all get a serious grasp on how serious the situation is, today was Nintendo's press conference at E3, my friend informed me of it this morning(about 2 hours before i am comfortable waking up during the summer) and i sprang for the remote. Though Nintendo was obviously the least impressive display last year, this year they MORE than made up for it, in my opinion being best of E3 2010. They unveiled numerous titles for upcoming games this year and they did not disappoint. Things like the Zelda; Skyward Sword were unveiled, and less expected new games such as Kirby, a new gen Donkey Kong Country and even Goldeneye oo7, most of you are probably familiar with the groundbreaking Goldeneye on the N64. Effectively bringing new gen games along with the nostalgic feeling of playing classic characters such as DK and Kirby who haven't had new games in ages. Expect nothing less from Nintendo

What really stole the show was the New Nintendo 3Ds. On the surface the 3DS seems like another gimmick for the DS but in all seriousness it's a huge step forward. If your unfamiliar with it, as the name(obvious pun) suggests, it gives you impressive 3D effects. The 3Ds utilizes several camera lenses used in a similar fashion as human eyes, and rendering 3D images, w/o the use of stupid 3D glasses or any sort of superfluous add-on. Developers for many companies such as Konami, Capcom, Ubisoft, etc. were quoted about their thoughts on how amazing the 3DS was, and they announced upcoming titles for the game including Metroid Other M, Metal Gear Solid, Kingdom Hearts, and not to mention Kid Icarus.(yes, Kid icarus will see it's revival on the 3DS) All of which in 3D!!! haha. And with the 3DS Nintendo showed off what we'd like to call "Thah Bitches" as soon as they unveiled the 3DS to the crowed, they continued to say that the Demo on the screen, though amazing, was still not able to accurately express the capabilities of the 3DS. They actually brought out a whole array of women(the bitches) each holding a 3DS with a demo for the crowd to play. The ultimate display of how bitchin' Nintendo is. Nintendo looks more than promising this year, and dare i say, gaming's ruler for 2010


Nao for the things that made me cringe at the E3 conference. Namely sony. Sony is attempting to out do EVERYONE in one move. Trying to compete with the motion gaming of Nintendo AND Microsoft.

May i present to you Sony's Knock-off Wii-mote:

Okay for one thing this "Playstation Move" is an obvious rip-off off of the Wii-Mote. Except for a few differences. For one thing the Wii-Mote looks like it would actually fit comfortably in your hand. Also this here looks like some kind of weird Flashlight, Microphone...penis...hybrid...except that, all those things are known for fitting in your hand comfortably. and IDK about you but the button layout seems uncomfortable to say the least. Unlike the Wii-Mote buttons, the buttons are not placed so they are naturally within reach of your thumb and instead has you awkwardly leaning your fingers left and right for the buttons. Imagine if on a Wii-Mote, instead of where the A button is, you have 4 buttons AROUND where that is supposed to be.

Behold Sony and their awesome 80's tech:

Yes, yet another one of Sony's gimmicky attempts to sell consoles. The thing that made me laugh about this was it was unveiled after Nintendo's 3DS. The thought that arose in my head was "Didn't Nintendo JUST GET FINISHED making 3D glasses completely obsolete!?" and minutes later Sony unveil their "technology from the future" the 3D glasses.

Soyea that's sony for ya, shamelessly calling their idea's "new" or "from the future" So please tell me what you think cuz i'd really like to know what people think about this, leave it to the comments.

Friday, June 4, 2010

Stupid things that I hate about people

The Phrase "Just saying"

okay this is just a rant about why find the phrase "just saying" incredibly stupid, mainly because it's used by stupid people who don't have any way to refine their argument.(note: for those of you that don't know how to use words in context. The word Argument does not necessarily describe a time of fighting or arguing amongst people but rather one's reasoning for or against something.) Anyway, I have no idea why people even use the phrase "just saying" or what people think it means. Most times, people use the phrase in an attempt to refute others who claims that they are saying something in some form that is insulting.

for example: Person A is ranting about someone that they don't like, and saying a bunch of reasons why they don't like this person and things about this person they find annoying. Person B then proceeds to tell this person to stop talking shit and calm down. Person A then proceeds to say "I'm not talking shit, I'm just saying."

example 2: Person A is saying, "where did you get the nickname (insert nickname here.)" Person B then says "don't ask." Person A then continues to say "I'm not asking I'm just saying." Person B then says "well don't even wonder about it." Person A continues to insist "I'm not wondering I'm just saying."

Both of the above scenarios were indeed taken from real life.

Anyway, i don't understand people's reasoning when they use the phrase "just saying." Most people use it to assert that they are not saying something in some way. But if you are indeed one of those brain-dead morons you probably don't realize that "just saying" has the same denotative meaning as pretty much any other form of saying something. Such as; asking a question, thinking aloud, talking shit. Those will all have the same denotative meaning as "just saying." I hate how people say that they're "just saying" because it really doesn't mean anything, and it certainly doesn't refute other people who claim you are saying something in some other way. it's a filler, it's like "whatever" it doesn't mean anything, but any moron can put it anywhere.


Saturday, May 22, 2010

Last Spring Concert

My Last Concert at Jefferson High School was today. Things didn't go perfect, they never do, but they went pretty well and we had a good concert(albeit much longer than we expected.) And for the first time I genuinely good about my own playing. I'm glad that my parents came for this one in particular, it was perhaps the first time they actually heard ME playing up there. Yes, they've been to my High School Concerts in the past, but I've never really had any spotlight until nao. They've heard the US play as a whole band, but I don't think they've ever heard ME play as just a solo Sax, and I'm glad i finally got to do that. Not a bad way to go out if i do say so myself

well..more later

To the Batcave!

Thursday, April 29, 2010

Gundam 00 Overview

Well nao that I've completed Season 2 I'm ready for my general overview of that particular Gundam series. First of all I'd like to ask those of you who this applies to not compare me to a certain Juan Castro. I am NOT a total obsessed Gundam Fanboy but i do know my fair share about the Gundam franchise. The Gundam franchise is a staple anime, in other words a classic, or standard, anyone who loves anime has most likely seen at least 1 Gundam series in their life time and i happened to have a severe lack of anime in my life, and realizing this i looked to Gundam for a good watch(kinda like a good read but with TV or a computer) and i heard good things about Gundam 00 and it did not disappoint.

Nao on to the subject at hand

First of all I'd like to address the story, it's a pretty predictable story prompt as far as Gundam series go. An organization of some sort with the intent to change the world (which is most likely at war or on the verge of war) utilize advanced Mobile Suits(in other words giant robots) known as Gundams to reach their goals. Like other Gundam series there's a lot of stuff going on to keep you interested; as far as characters go there's a lot of character development that goes on as the protagonists use their Gundams to fight the world, and all the while they go through their own personal struggle, whether it's some sort of grudge/rivalry, or some kind of self realization about themselves and their role in the world. On top of that they also find some way to work political squabbles into the mix(just like a Gundam series.) So overall it's got a lot to offer, though the story has been done before, Gundam 00 pulls it off quite well, and in it's own unique way. The main characters are all unique with their own quirks and their own personal struggle, as you watch you'll actually end up caring about the respective troubles the protagonists have. At first i really didn't like Tieria Arde but after watching him grow into a more "human" character he became another one of my liked characters, Gundam 00 happened to be the first Gundam series that didn't have a main protagonist that i didn't detest in some way.

Nao on to the visuals

The Gundam designs are some of the most interesting i've seen in awhile. I know that Gundam 00 is still 2nd to Gundam SEED in popular selling Gundam models but these are the best and most interesting Gundams I've seen without them being too over-the-top ridiculous. *Cough*strike freedom*cough* ahem* But yes in the world of Gundam these designs are a bit more believable. The fight scenes are quite impressive if i do say so myself. The fights are actually somewhat intricate without being flooding the screen with unnecessary lights and colors. For example in Gundam SEED you would get a lot fights akin to pokemon stadium; where there would be a clip of one guy attacking(often recycled a lot) and then a clip of the other guy reacting to the attack(with the 2 characters rarely being on screen at the same time.) Or they would have a scene of the 2 Gundams simply flying around eachother, with a gun and shield firing blasts at eachother...in sort of a pattern...and no damage to either party. There are rarely recycled shots in Gundam 00 so you never see too much of the same thing, but you will see a lot of clutch moments where you'll end up biting your nails hoping for X character to come out on top.

The Story progresses quite well, and you'll easily end up getting sucked into the world of Gundam 00. At the start you'll be introduced to the characters and their quirks and as it progresses you'll learn of a personal struggle they have, and each one is interesting in it's own way so you'll barely get the feeling of "omg i don't care about this, go back to X event or character." The ride from season 1 to season 2 was quite interesting, tho i feel like season 1 ended on more of an exclamation point if you know what i mean. It had a much bigger bang at the end. However it didn't quite give you closure and season 1 had a few characters where you might wonder "why the fck are they even here" which was my only real pet peeve at the time, Luckily season 2 brings things full circle, and in more ways than one. So it's quite a satisfying ride, and i was a bit sad to see it come to an end.

Overall i feel that Gundam 00 is the best of the Gundam AU so far (*Note* for those of you who don't know Gundam is usually divided into 2 time lines, one being the original story and everything relevent to the very first season of Gundam, and the other being the Alternate Universe timeline. Most Gundam series' you've watched on TV prolly belongs to AU such as; Gundam Wing, G gundam, Gundam Seed and nao Gundam 00) Though the story seems a bit recycled in the Gundam Universes it pulls it off, quite well might i add. With a world that quickly engulfs you in it's troubles, characters who's own personal stories you'll end caring about, and superior but not too flashy fight scenes, Gundam 00 is definitely worth the watch. If you feel the need to watch a good anime and have no clue what to watch(like i was at the time) i suggest this.

So Nao I'm waiting on the Gundam 00 Movie in the mean time watch Gundam 00 if you havn't already and join me in the wait, hah. So this is the end until my next blog. Click the the follow button if you'd like to read more of my ramblings. So Until my next one

Too the Batcave!

Saturday, April 10, 2010

Gundam 00 english dubbing

Well I just finished Season 1 of Gundam 00 and i compared the last episode English dubbing and Japanese dub and to be honest i found the English dub very satisfying, even better than the Japanese dub. It's probably mostly due to Setsuna's Voice actor Brad Swaile(who also Voiced Lite in Death Note.) When i heard it was him voicing Gundam 00's main character i was really curious about it and he did not disappoint. His ending speech in season 1 of Gundam 00 was beyond good and when i watched the Japanese dub i was just disappointed. Brad Swaile is nao on my list of top anime voice actors up there with Johnny Yong Bosch(mostly known as the 2nd black ranger in Power Rangers) he was the voice actor for Ichigo(bleach), Lelouch(Code Geass), Nero(Devil May Cry 4), and Vash(Trigun). Yes i have a list of well known voice actors.

Most anime junkies for one reason or another are really anal about the Japanese Dub vs. English dub and to be honest i prefer English dub Majority of the time (just so i dont have to end up rewinding just to know what they said(because i like to eat when i watch anime and its a little bit harder to concentrate when I'm maneuvering from a bag of chips to the bowl of dip.) The only time I would rather die than watch English dub would be when concerning anything dubbed by 4Kids(except Yu Gi Oh Ehl Oh Ehl) They just tend to ruin anything they dub beyond recognition. The thing that pisses me off(aside from going out of their way to remove any content that is somewhat violent or onscene in any way) is they're habit of Americanizing anything they dub. Think of it this way; if your name was Naruto in Japan it would probably end up something like Nathan by the time 4Kids finished dubbing your anime -_-

All in all the Dubbing for 00 went incredibly, especially entertaining to me was Setsuna's speech(while fighting) Brad Swaile made it really memorable for me. Plus Gundam 00 was just really good on it's own. I'd say it set's itself apart from all other Gundam series' like Gundam Wing and SEED. Where SEED's action scenes were incredibly flashy(too flashy for my taste) and Wings' was a bit more believable but not quite as satisfying(not talking about Endless Waltz tho.) Gundam 00 to me was a perfect blend of those 2 styles. Well more on that later after i start Season 2

if you'd like to hear more just click the follow button

Friday, April 2, 2010

I, Georel Gutierrez Cabebe...


...have cut my hair, DUMBASS short. no more long hair(for nao)